Latest update
The first batch was sold out.
Welcome to contact us to reserve one in the next batch. (Email:support@globular-cluster.com)
Dec 7th, 2023, the first batch open to order.
Why Globular Cluster CMQ3?
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Story Timeline
1# Dec 2022, received the Quest Pro and enjoyed a lot the open-face mode(play without any facial interface), at first, it felt a bit weird compared to the Quest 2, but once got used to and actually engaged in the gaming, it's still immersive. No fog, glasses friendly, much cooler, no pressure on the cheek, never wanted to go back to anything pressing on the face. (There was a problem though for the stock Quest Pro, the forehead pad was small, and the pressure on the forehead was way bigger than wanted, we fixed this by designing a comfort mod that made the forehead pad softer & wider, and rear pad bigger & more grip and adding a padded top strap to distribute some weight from forehead to top of the head.)The Quest Pro then became the most comfortable VR headset we ever played for long sessions (VIVE, VIVE PRO, VIVE XR ELITE, VALVE INDEX, Quest 1&2, Rift S, PS VR1 & VR2, Pico 3 & 4, and HP Reverb). This inspired us to think about designing an open-face comfort head strap for Quest 2 and the upcoming Quest 3 that is built with headphones and hot-swap batteries
2# Feb - April 2023, Designing, 3D printing, and testing different prototypes/versions
3# May 2023, selected the best one from 3 different prototypes, perfecting it and fixing engineering problems
4# May - June 2023, searching for the right materials for pads. We found that most head straps on the market chose PU material for the forehead and rear pads which are soft and easy to clean but slipping(no enough grip), not good for heat disphere, and not sweat-absorbing(Sweating is a common complaint for VR users.). For the open-face mode, if the pads are slipping, the tighten pressure needed to keep the headset stable will be big which is bad for comfort. After trying more than 10 different materials, we selected fabric, PU, breathable mesh, cooling gel, and anti-slip silicon. During this period we were making our comfort mod for PSVR 2 (CMP2), and added those material pads to that kit and customers liked it a lot.
5# Oct 2023, designing and molding the adapters for Quest 3, as Quest 3 added a built-in AMP, the audio was much better than Quest 2 so we decided not to add the clip-on headphones to the head strap.
6# End of Nov 2023, finished CMQ3 (comfort mod for Quest 3) and producing the first batch
Challenges
1) There are so many things affecting comfort. The user's head size/shape, whether wearing glasses, long/short haired/bald are all the factors we need to consider, and this makes us abandon many prototypes/update many versions. It took much longer than expected to develop and perfect.
2) Without the solid facial interface support on the cheek, the biggest challenge for the open-face mode is keeping the sweet spot and whole headset stable on the head(not wobbly) and at the same time decreasing the pressure on the forehead/top of head/rear head to the smallest possible level. We achieved this by distributing the weight evenly on the head, using a padded wider top strap to provide support on top of the head, applying grippy/anti-slip material and design, adding weight to the rear pads to make it self-weighted and whole headset front-rear weight-balanced